// 顶点着色器

#version 330 core

layout (location = 0) in vec3 aPos;
// layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;

out vec3 ourColor;
out vec2 TexCoord;

// mat4 变换矩阵
// uniform mat4 transform;

uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;

void main(){
    // gl_Position = vec4(aPos.x,aPos.y,aPos.z, 1.0);
    // gl_Position = transform * vec4(aPos, 1.0);
    gl_Position = projection * view * model * vec4(aPos, 1.0);
    // ourColor = aColor;
    TexCoord = aTexCoord;
}